Skyblock Cloud Enchant Update

Skyblock Cloud Enchant Update

Welcome to Skyblock Cloud's Enchant Update Patch Notes. Below you can find all information changed in this update.

We wanted to dedicate a separate update for enchants, due to the amount of changes that needed to be made. We decided to go ahead and fix up all of the enchants and reduce the prices of the enchants to counter for the high amount of levels.

Enchant Update


Sharpness:
- Damage dealt to mobs will now deal an +10 extra damage at maximum level.
- Incremental Price per level has been decreased from 200 ➔ 75.

Thor:
- Lightning has been fixed and proc chance has been increased to 10% at maximum level.
- Enchant has been fixed and will only work on players.
- Incremental Price per level has been decreased from 250 ➔ 75.

Poison:
- Incremental Price per level has been increased from 750 ➔ 1000.

Vampire:
- Enchant should now steal hearts as intended.
- Incremental Price per level has been decreased from 200 ➔ 150.

Rage:
- Enchant should now give the appropriate potion effect when activated.

Blinding:
- Maximum Proc chance has been increased from 0.45% ➔ 1.65%

Venom:
- Incremental Price per level has been increased from 550 ➔ 1250.

Wither:
- Maximum Proc chance has been increased from 0.12% ➔ 2%

Bloodlust:
- Enchant has been fixed and will now increase damage accordingly.

Looting:
- Incremental Price per level has been decreased from 2500 ➔ 450.

Souls:
- Incremental Price per level has been decreased from 1750 ➔ 750.

Jackhammer:
- Enchant has been removed.

Scrapper:
- Enchant has been removed.

Refinery:
- Incremental Price per level has been decreased from 350 ➔ 25.

Telekenisis:
- Proc chance has been set to 100%.
- Enchant only obtainable via Gemstones.

Fortune:
- Incremental Price per level has been decreased from 500 ➔ 35.
- Enchant will now trigger triple drops if proc chance is above 100%.

Efficiency:
- Maximum Level has been increased from 5 ➔ 15.

Autosell:
- Incremental Price per level has been decreased from 500 ➔ 10.
- Base Price has been decreased from 1000 ➔ 10.
- Maximum Proc chance has been decreased from 120% ➔ 100%.

Harvester:
- Incremental Price per level has been decreased from 200 ➔ 15.
- Base Price has been decreased from 1000 ➔ 250.
- Maximum Proc chance has been increased from 12.5% ➔ 100%.

Greenthumb:
- Incremental Price per level has been decreased from 300 ➔ 20.

Merchant:
- Incremental Price per level has been decreased from 150 ➔ 12.5.

Restoration:
- Incremental Price per level has been decreased from 200 ➔ 20.
- Maximum Proc chance has been increased from 1% ➔ 25%.

Shockwave:
- Incremental Price per level has been decreased from 500 ➔ 300.
- Maximum Proc chance has been increased from 0.2% ➔ 30%.

Snare:
- Incremental Price per level has been decreased from 200 ➔ 20.
- Maximum Proc chance has been increased from 0.125% ➔ 3.75%.

Radiation:
- Maximum Proc chance has been increased from 0.45% ➔ 4.5%.
- Enchant now will debuff players in radius of 5 blocks.
- Enchant has also been fixed to only work in PvP Zone.

Hazmat:
- Maximum Proc chance has been increased from 10% ➔ 33%.
- Enchant now works with Radiation's fix.

Agility:
- Enchant will now negate damage based upon proc chance.

Rockets:
- Maximum Proc chance has been decreased from 100% ➔ 22.5%.
- Enchant should now launch players into the air when they are at critical health.

Protection:
- Maximum Level will now negate 25% damage taken.